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Rush for Berlin
Review by John Barrett
World War II is a popular subject for RTS game designers and players, so the
first thought on seeing this new production by Hungarian designers
"Stormregion", developers of "Codename Panzers" amongst other designs was to
ask what sets this design apart. The preview copy I received only contains one
of the Tutorial missions and six of the campaign "missions" out of a total of
25, so this review has to be based on the limited play these provide and
interviews given prior to release by the designers.
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Take Command: 2nd Manassas
Review by John Barrett
The first title in MadMinute's American Civil War RTS tactical-level series;
Civil War Bull Run: Take Command 1861 was very well received by ACW gaming
enthusiasts when it appeared last year. Not having played that game, I came to
its successor completely fresh.
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Enduring
Valor - Gettysburg in Miniature
by Scott Mingus
Written by veteran wargamer, Scott Mingus, this volume (65 full-size
pages) consists of 12-13 scenarios of the actions of the three day battle of
Gettysburg. The scenarios use the Johnny Reb III tactical rules
system and are presented in full color. ... coming soon.
History of Wargaming
by Scott Mingus
By far the most visually appealing (and expensive!) method of wargaming, and
the oldest method. Miniature armies have been found in Egyptian tombs, with
detailed records of unit name, strength, and firepower. No rules have yet been
discovered, but it has been surmised that these were used by the Pharoah's
officers as training tools for young officer candidates. In the middle ages,
wooden or metal soldiers were maneuvered on sandpits or tabletops marked with
terrain to train troops for future combat against neighboring kingdoms and
territories.
Barlow's Knoll
by Scott Mingus
Ten wargamers and about fifteen onlookers assembled Saturday night at Cold Wars
in Lancaster, Pennsylvania for my Gettysburg Blocher's Knoll 15mm scale
miniature wargame. The event was sponsored by the Historical Miniature Gaming
Society.
This game used the popular Johnny Reb III gaming system. The scenario is taken
from my "Enduring Valor: Gettysburg in Miniature" Volume 1 scenario book, which
was on sale at the convention. Overall, nearly well over a thousand gamers were
registered for Cold Wars.
Baton Rouge
by Scott Mingus
American Civil War Union forces had landed near New Orleans and pushed
northward up the Mississippi River. In mid-1862, they captured the Louisiana
state capital of Baton Rouge. Stubborn resistance at Vicksburg finally stopped
the Yankee inroads and the Union offensive ground to a halt. Returning down
river, Admiral Farragut moved most of his naval forces back to the Gulf of
Mexico, leaving several small gunboats near Baton Rouge to protect the small
land force under General Thomas Williams. Jubilant Rebel leaders determined
that this city could be recaptured to restore southern morale and to
re-establish control of the critical river port. Major General John
Breckinridge was ordered to move south from Vicksburg and take Baton Rouge. In
late July, they moved south, with many men sick from the humidity, heat, and
illness of fouled water supplies. Concurrently, overall commander Earl Van Dorn
had ordered the southern navy to send the ironclad Arkansas to drive off the
pesky Federal gunboats. The Arkansas would run aground and would be destroyed
by her crew before they could fire a shot however.
East Cavalry in Miniature
by Scott Mingus
CSA general James Ewell Brown Stuart had split his cavalry early in the
Gettysburg campaign, leaving a few brigades with the main body of the Army of
Northern Virginia to scout and to guard the army’s flanks. With 4 of his best
brigades, Stuart headed north and took a position behind the advance path of
the opposing Army of the Potomac, in effect cutting of Stuart’s line of
communications with Robert E. Lee. Not knowing exactly where the enemy was or
in what force, Lee continued to move northward, relying on private scouts and
the sparse information gathered by the cavalry Stuart had left behind. On July
1st, Lee’s men had unexpectedly encountered the I and XI Corps of Meade’s army
and a major battle had resulted in heavy losses to both sides.
Pickett's Charge
by Scott Mingus
Union troops from the II Corps and the I Corps occupy a line on Cemetery Ridge.
The Brian Farm is to the north center of the picture. The road to the left is
Emmitsburg Road. To the right is Taneytown Road, choked with Union supply
wagons and rear echelon support troops. The house surrounded by the white
picket fence is the home of the Widow Leister, and is being used as
headquarters for the Army of the Potomac by General George Gordon Meade and his
staff. Just south of it is the Peter Frey house and farm.
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