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History of Wargaming
by Scott Mingus
co-founder North Coast Wargamers
greater Cleveland area
scottmingus@yahoo.com
Wargaming is a recreational hobby designed to recreate actual battles or fight
hypothetical battles or battle situations. There are a variety of types of
wargames, but these can be broadly classified into three groupings - board
games, computer simulations, and tabletop miniature gaming.
BOARD WARGAMES
Traditionally
the most popular type of wargame was the board game. Very early, and rather
unsophisticated board wargames included such titles as Risk, Stratego, and
others. Milton Bradley followed this up in the late 1950's/early 1960's with a
line of "American Heritage" board games using small plastic figures as markers
(Battle Cry for example was their Civil War game). Avalon Hill and other game
companies began mass-production of truer wargames, with actual unit
designations and combat strengths around the same time. AH's classic Gettysburg
game had cardboard counters marked with each brigade's name and relative combat
strength based upon manpower. The gameboard was a map of Gettysburg laid out in
squares originally, then in hexes in later editions. For the first time, a
gamer could at least play a mock-up of Gettysburg on a battlefield marked with
actual terrain features. AH produced a great number of similar board games
covering other ACW battles (Chancellorsville for example) and other wars
(Midway and D-Day were both popular sellers in the late 1960's). The popularity
of board games waxed in the 1970's, and many competitors to Avalon Hill
emerged, including the prolific game writers at Simulation Publications
Incorporated, who published over 40 titles a year during the decade, covering
all aspects of military history. Avalon Hill also stepped up the quality and
detail of their board games and a host of smaller companies joined the
production frenzy. Over 300 Civil War board games of various battles were
produced in the 1970's, with over 40 different games being produced on
Gettysburg alone. Some were tactical, some were strategic, and others were
operational in nature. In the mid 1970's, the largest wargame ever produced at
that time came out - SPI's Richard Berg published the massive Terrible Swift
Sword game with over 2000 counters in play! This was the first attempt to
simulate the entire battle in regimental scale. TSS remains to this day one of
the finest examples of a board wargame ever produced. The battlefield is laid
out on three large maps divided by hexagons. A player lays out his counters on
the map in historical positions. Counters are marked for strength ratings,
movement abilities, and morale ratings. Each player in turn moves his counters
into new positions, and is fired upon by the enemy's counters that are in
range. Dice are rolled and the die roll results are cross-referenced against a
matrix of fire strength / die roll / combat results. Results could include
casualties being taken by the unit, a retreat being ordered (or an advance),
melee, or nothing happens. Victory points are awarded for possession of
landmarks or terrain features, as well as for destroying enemy units and
leaders.
The board game craze waned in the 1980's as people grew tired of moving
cardboard counters or stacks of them on a paper map. Set-up time for many of
these games was onerous, and too often, someone kicked the table and all the
counter stacks would topple over. The growth of computer games far supplanted
the popularity of board games, but new ones still are produced each year for a
shrinking audience. In an attempt to recapture some of the lost popularity of
this genre of wargames, in the 1990's a number of companies (among them Milton
Bradley) issued new lines of board games through mass retailers such as Toys 'R
Us and others. the Battlemaster series from MB includes titles such as Axis
& Allies and many others that blend traditional map-based gameboards with
miniatures to replace the cardboard counters.
Many Civil War counter-based wargame titles are still in print or can be picked
up reasonable on auction sites such as eBay. Terrible Swift Sword remains the
granddaddy of Gettysburg games. Other popular titles include Devil's Den,
Thunder at the Crossroads, Longstreet's Assault, SPI's Gettysburg, Avalon
Hill's Gettysburg (reissued many times over the past 30 years), Little Round
Top, and many others. Prices range from $5 up to $60 for more popular
collector's edition and out of print titles.
COMPUTER WARGAMES
With
the growth of PCs and gaming systems in the late 1980's, kids in particular
abandoned or did not start into counter-based wargames. Instead, they turned to
computer simulations of battlefields. Early games were crude and arcade-like in
their action depictions. However, in the 1990's, a number of very accurate
historical simulations came onto the market. One of the leading companies
producing outstanding computer Civil War titles (and others) is TalonSoft. They
have issued a number of PC games, including their Battleground series, which
includes recreations on the screen of Gettysburg, Shiloh/Wilson's Creek,
Antietam/South Mountain, 1st/2nd Bull Run, Chancellorsville, and Chickamauga /
Stone's River. These games offer two options - an on-screen counter-based board
game (without the hassle of set-up time and the risk of knocking over a stack
of counters at a critical time!) and a miniatures-based game with tiny
on-screen figures on a quasi 3D terrain map. TalonSoft's games are very
playable and realistic. The computer uses random number generation to "roll the
dice" and determine combat and melee outcomes. Players may play against a
friend using the keyboard, or via modem for on-line gaming against unseen foes.
Clubs have sprung up across the world with organized TalonSoft combat
campaigns, with "officer" receiving prestige and rank for winning battles.
These games can be found at leading software outlets in malls and shopping
centers, and retail for around $20 per title. At times, I have found packages
of 4 ACW games for $20 during the holiday seasons. While TalonSoft's games are
the most realistic in terms of recreating a miniatures battle, other titles
such as Sid Meier's Gettysburg and Antietam games are bigger retail hits as
they add some features not found in TalonSoft's software, and a more of a blend
of an arcade game and a simulation. Historical purists and old board gamers
tend to gravitate to TalonSoft's games, but Sid Meier and other similar games
are more popular with the Nintendo / PlayStation crowd. Both are highly
playable and fun. Several other games exist of varying quality levels. Prices
range from $9 to around $40 per title.
TABLETOP MINIATURES
By
far the most visually appealing (and expensive!) method of wargaming, and the
oldest method. Miniature armies have been found in Egyptian tombs, with
detailed records of unit name, strength, and firepower. No rules have yet been
discovered, but it has been surmised that these were used by the Pharoah's
officers as training tools for young officer candidates. In the middle ages,
wooden or metal soldiers were maneuvered on sandpits or tabletops marked with
terrain to train troops for future combat against neighboring kingdoms and
territories. Smaller recreational versions of these wargames evolved into the
popular game we know today as chess. Lead, wooden, and eventually paper
soldiers were popular toys for the rich throughout history, and in the early
1700's a number of toymakers made large 54mm high toy soldiers which
generations of kids knocked over with marbles or stones. During the Civil War,
a number of figure sets were issued with Union and Confederate soldiers. Sales
waned as the war's popularity declined. The English toymaker Britains in the
Victorian age issued a series of wildly popular lead figures, and the toy
soldier hobby skyrocketed, especially when the British began exporting figures
to the USA and abroad. Modern miniature wargaming received it's rather crude
start in the 1920's when noted English author H. G. Wells (of The War of the
Worlds fame) published a book with rules and pictures of his garden games
(using Britiains figures in his backyard with terrain features built up of
earth and rocks). Wells' games caught on with the adult public, and by WWII,
wargaming in miniature was very evident in English culture. The RAF and Royal
Army used wargames with much more sophisticated rules and miniatures during
WWII to plan the defense of England, and in connection with the Americans and
other allies, to plan the attacks on the continent. Likewise, the Japanese and
Germans used tabletop warfare simulations. Pearl Harbor was rehearsed time and
time again in Japan using a detailed miniature Pearl Harbor terrain and
battleships / planes.
Tabletop
recreational wargaming really took off in the US in the 1970's, although it
remained hugely popular in the British Isles (still a bastion of wargame figure
producers). The wargamer sets up a miniature battlefield on tables of various
sizes depending upon the scale and scenario selected. Common table sizes are
3'x4', 4'x6', 5'x8', 6'x12' and 6'x18'. Terrain may be very detailed (3D
recreations of actual terrain using carved polystyrene or wooden boards and
hills) all the way down to crude flat tabletops covered with a piece of green
cloth with roads marked with masking tape and streams by strips of blue felt.
Woods are often recreated using model railroad items, as are buildings, fences,
etc. Many companies produce terrain and accessories, as well as soldiers in
lead or pewter (more recent) or in plastic. Figure and terrain scales vary, but
common scales are 54mm (the old toy soldier scale), 25mm (very common today),
20mm/HO scale (not as common), 15mm (very useful for large scale ACW and
Napoleonics games), 10mm, and 6mm. Gaming may also be on a army scale,
divisional scale, brigade-level, regimental level, or smaller units, including
many rules sets for individual skirmishes between figures. In these cases, a
single figure may represent thousands of actual troops, hundreds, tens, or a
single combatant. As with board games, combat is generally resolved using
percentage dice rolls taking into account modifiers to the die roll for
formation, morale, terrain effects (hills, fencelines, stone walls, etc.),
combat strength of the firing unit, range, and other factors. In most games,
individual painted figures are grouped onto stands for maneuver and combat to
represent the actual formation and strength of the unit being portrayed on the
tabletop. For example, in one leading ACW rules set, Johnny RebIII, each figure
is 30 actual men, each inch of miniature terrain is 50 yards of real estate,
and each turn is 20 minutes of ground time. A regiment in JRIII is portrayed
with 4 stands. The number of figures per stand is varied depending upon the
actual number of troops being depicted. A 360 man regiment would be 4 stands
with 3 figures per stand (representing 90 men per stand). Casualties are taken
off by marking off the figures on the stands, then removing a full stand when
enough hits are taken equaling the number of figures on that stand (3 "kills"
removes a 3 man stand for example). Rules can be very sophisticated (over 100
pages in the more extreme cases with a dozen tables that need consulted to
determine the results) down to extremely easy.
For
the Civil War, many rules sets exist. For regimental gaming, Johnny RebIII
remains the unchallenged volume leader in terms of sales. Several other rules
sets are also playable, including Mr. Lincoln's War, Fields of Honor, and
American Battlelines. For brigade-level gaming, Fire & Fury is #1 (and the
best-selling set of rules for any Civil War combat). On To Richmond, Volley
& Bayonet, and Piquet are also widely used. Rules will cost $10 - $25
normally. Figure prices vary, but in general a 24 man pack (unpainted) will run
$5 - $8 and a 100 man pack will be $18 - $22. Paints, accessories, trees, etc.
can be picked up at model railroad stores or at hobby shops. Terrain costs vary
- cheap for a piece of green cloth and strips of felt and masking tape up to
hundreds of dollars for more sophisticated layout with diorama quality. A more
inexpensive way to get started is to use internet trading sites such as
Bartertown.org or eBay auctions, where miniatures can often be found well below
retail prices.
There are many organized miniatures wargaming conventions and local clubs. The
largest organized group is the Historical Miniatures Gaming Society, with
chapters scattered throughout the world. HMGS hosts the largest miniatures
convention each year in Pennsylvania known as "Historicon" where a huge variety
of wargames are presented covering all periods of warfare.
For more information on Civil War gaming, as well as many pictures of miniature
games in progress, please visit the Scott Mingus web site for North Coast
Wargamers at
http://www.geocities.com/scottmingus/index.html.
Scott Mingus
co-founder
North Coast Wargamers
greater Cleveland area
scottmingus@yahoo.com
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